Design Research Ethics

Published: NaN/NaN/2016Format: HardcoverEdition: 1stPage Count: 55Goodreads Rating: 4.06Respect, responsibility, and honesty sound great. But they’re big abstract ideas that seem completely clear until we’re asked to define and apply them in the complicated, messy, human situations of real life. The Little Book of Design Research Ethics aims to provide practical guidance we can use in the work we do every day. This book is a guide on how to seek and share insights about people’s lives in an ethical way. Though

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Games User Research

Author: Anders DrachenPublished: 3/25/2018Format: HardcoverPage Count: 560Goodreads Rating: 4.57Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to

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User Research: A Practical Guide to Designing Better Products and Services

Author: Stephanie MarshPublished: 3/28/2018Format: PaperbackPage Count: 288Goodreads Rating: 3.74Many businesses are based on creating desirable experiences, products and services for users. However in spite of this, companies often fail to consider the end user - the customer - in their planning and development processes. As a result, organizations find themselves spending huge sums of money creating products and services that, quite simply, don't work. User experience research, also known as UX research, focuses on understanding user behaviours, needs and motivations through a

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Convivial Toolbox: Generative Research for the Front End of Design

Authors: Elizabeth B.-N. Sanders, Pieter Jan StappersPublished: 1/22/2013Format: HardcoverPage Count: 312Goodreads Rating: 4.11Generative design research is an approach to bring the people we serve through design directly into the design process in order to ensure that we can meet their needs and dreams for the future. The book introduces an emerging domain of design that is of immense interest today not only to the academic design research community but also to those in the business community charged with the development of human-centred products, systems, services, and

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UX Research: Practical Techniques for Designing Better Products

Authors: Brad Nunnally, David FarkasPublished: 11/25/2016Format: PaperbackPage Count: 256Goodreads Rating: 3.81One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there's often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. Fact is, anyone can conduct product research. With this quick reference guide, you'll learn a common language and set of tools to help you carry out research in

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The Essential Persona Lifecycle: Your Guide to Building and Using Personas

Published: 5/25/2010Format: PaperbackPage Count: 224Goodreads Rating: 3.85The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation on why the particular tool or

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Just enough research

Author: Erika HallPublished: 9/10/2013Format: PaperbackPage Count: 154Series Number: 9Goodreads Rating: 4.13Design research is a hard slog that takes years to learn and time away from the real work of design, right? Wrong. Good research is about asking more and better questions, and thinking critically about the answers. It’s something every member of your team can and should do, and which everyone can learn, quickly. And done well, it will save you time by reducing unknowns and making sure you're building the right thing, in

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Researching UX: Analytics

Author: Luke HayPublished: 1/20/2017Format: PaperbackPage Count: 176Goodreads Rating: 3.62Good UX is based on evidence. Qualitative evidence, such as user testing and field research, can only get you so far. To get the full picture of how users are engaging with your website or app, you'll need to use quantitative evidence in the form of analytics. This book will show you, step by step, how you can use website and app analytics data to inform design choices and definitively improve user experience. Offering

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Thinking, fast and slow

Author: Daniel KahnemanPublished: 10/25/2011Format: HardcoverPage Count: 499Goodreads Rating: 4.13In the highly anticipated Thinking, Fast and Slow, Kahneman takes us on a groundbreaking tour of the mind and explains the two systems that drive the way we think. System 1 is fast, intuitive, and emotional; System 2 is slower, more deliberative, and more logical. Kahneman exposes the extraordinary capabilities—and also the faults and biases—of fast thinking, and reveals the pervasive influence of intuitive impressions on our thoughts and behavior. The impact of loss

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Observing the User Experience: A Practitioner’s Guide to User Research

Authors: Andrea Moed, Mike KuniavskyPublished: 9/21/2012Format: PaperbackPage Count: 608Goodreads Rating: 3.98The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. "Observing the User Experience" will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques

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